![]() ![]() You can explore the vast ocean landscape of The Great Ursee right now on Xbox Series X/S, Xbox One, PC and Google Stadia. Soar through the skies with your very own warbird for a mount in The Falconeer. I could see where more adept and/or forgiving players in this genre would have a better time than I did, though, so if the game sounds interesting to you, it’s worth keeping an eye on, especially given it costs less than half of some of the other launch games.It’s a bird! It’s a plane! No, it’s Super-wait-nevermind, it’s definitely a bird. I appreciate the effort that went into making this, especially seeing as it was practically done by a one-man studio - but neither the lore or the gameplay really grabbed me and held my interest for long. The presentation package of The Falconeer is quite good, especially on XSX, but that alone couldn’t overcome the struggles I was having with the experience otherwise. This is in spite of how great the game looks, runs, and also how it sounds. Combine these struggles - which, again, your mileage may vary - with a lack of interest in the four different factions and the addition of more and more lore, and I became disenchanted with the game. These mission types repeat, and before long I couldn’t tell if I was airsick, seasick, or both. ![]() Controls are pretty tight and all, but whether I was on a seek and destroy mission, escort, delivery runs, fighting in air or ships on the water, I had the same frustrations. This is probably as much a ‘me’ problem as it is with these games, but I wasn’t surprised I had the same troubles in The Falconeer, despite a reticule that is intended to help players successful lead their targets.Įventually, some upgrades help this situation out some, but I still had a lot of less-than-fun times of having to circle around, take another attack run, or spend what felt like way too long chasing down other flying foes, be they other falcons, airships, or manta rays. Too often I am either too close to a target, so it whizzes by my field of view, or I’m too far away for my shots to make contact by the time they get there. That and trying to keep a target visible and chasing it down enough to get shots on it. My biggest issue with most flying games is how often you have to brake, bank, take a big turn, and have another run at the target. A quick tutorial mission introduces you to the gameplay loop, and then off you go. I appreciate some flexibility, but sometimes being linear, at least at the start of a game, has its strengths. You can choose from about six different appearances and origin stories. I felt even a little more disconnected from things when I was asked to pick not only my character appearance but what chapter I wanted to start in. I did find myself struggling to get all that excited about what was going on, and a lot of information is thrown at you right away. A lot of voice-acting work went into this game, and I was surprised at the variety of accents and tones, and overall it was good. The game begins with a conjuring faerie-like character talking about strange things that seem to be about the past, present, and future. However, I found my time with The Falconeer mostly underwhelming despite some impressive effort by the developer, Tomas Sala. ![]() Though I have never played Panzer Dragoon, The Falconeer looked similar to that, and also reminded me of 2006’s Lair, a PS3 launch title that I enjoyed. ![]() Players are tasked with piloting a warbird in a steampunk-ish setting that has you battling pirates and imperial forces, defending the poor and abused from the ruthless powerful ones if you so choose - players actually have the ability to aid or fight four different factions. The Falconeer took flight on the launch of the XS, and I was pleased to receive a review copy of this $30 launch title. ![]()
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